var MENU_POS_TEMPLATE=[
// Level 0 block configuration
{
	// Item's height in pixels
	'height'     : 22,
	// Item's width in pixels
	'width'      : 60,
	// if Block Orientation is vertical
	'vertical'   : false,
    // The menus are tables. Control border width etc here.
    'table' : [0, 1, 0],
    'wise_pos' : 2,
	// menu block offset from the origin:
	//	for root level origin is upper left corner of the page
	//	for other levels origin is upper left corner of parent item
// Use block left and top to control positioning independent of where in the HTML the menu is.
//	'block_top': 90,
//	'block_left': 8,
	// offsets between items of the same level
	'top': 0,
	'left': 80,
	// Time Delay in milliseconds before subling block expands
	// after mouse pointer overs an item
	'expd_delay' : 0,
	'hide_delay': 900,
    // See documentation on how to control transitions
    //	'transition' : [null, null, 6, 0.4],
    'opacity' : 100,
	// Style class names for the level
	'css' : {
		// Block outing table class
		'table' : 'm0table0',
		// Item inner tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'inner' : ['m0mouti', 'm0moveri'],
		// Item outer tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'outer' : 'm0outer'
	}
},

// Level 1 block configuration
{
	'height'     : 22,
	'width'      : 80,
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : 22,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : 0,
	// block behaviour if single frame:	
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 2,
	'left': 0,
	'vertical'   : true,
	// Time Delay in milliseconds before menu collapses after mouse
	// pointer lefts all items
	'hide_delay' : 900,
	// level shadow scope settings
//    'opacity' : 85,
//	'shadow' : {
//		// color of the shadow
//		'color' : '#4682B4',
		// horisontal offset of the shadow in pixels
//		'offX'  : 4,
		// vertical offset of the shadow in pixels
//		'offY'  : 4
//			},
	'css' : {
		'table' : 'm0table1',
		'outer' : 'm1outer',
		'inner' : ['m1mouti', 'm1moveri']
	}
},
// Level 2 block configuration
{
	'height'     : 22,
	'width'      : 100,
	'block_top'  : 5,
	'block_left': 100, 
//		'transition' : ['progid:DXImageTransform.Microsoft.Pixelate(MaxSquare=15,enabled=0,Duration=0.55)', 'progid:DXImageTransform.Microsoft.Pixelate(MaxSquare=15,enabled=0,Duration=0.55)'],
//	'transition': ['revealTrans(TRANSITION=12,DURATION=0.5)', 'revealTrans(TRANSITION=12,DURATION=0.5)'],
	'css' : {
		'table' : 'm0table2',
		'outer' : '',
		'inner' : ['m1mouti', 'm1moveri']
	}
},
// Level 3 block configuration
{
//	'transition': ['revealTrans(TRANSITION=6,DURATION=0.5)', 'revealTrans(TRANSITION=7,DURATION=0.5)'],
	'width' : 150,
	'block_left': 100
}
//Subling level configurations are inherited from level 3
]





